Creating a night scene can
be a challenging task. In this tutorial I show you a few techniques that I used
to make this manipulation. I will show you how to use adjustment layers and how
to create light effects and shadows to achieve a more realistic look.
Creating
the ambience
Download
the background image from: http://
phatpuppy.deviantart.com/art/Phatpuppy-Forest-Stairs-Stock-145249785 and
open it in Photoshop. You will
have to make adjustments to this layer
and turn it into a night scene. I suggest you use Adjustment Layers to create the night effect because they don’t damage the image. Create
a Hue/Saturation adjustment
layer: Layer>New Adjustment
Layer>Hue/Saturation and increase Saturation to + 27. Create a Gradient Map adjustment
layer and use a Black to
White gradient. Set the Blend Mode of the adjustment layer
to Soft Light and reduce the Opacity to 40%. Select the Gradient Tool, choose the radial type
from the toolbar and use the Black to Transparent preset. Draw the gradient from the middle of the image outwards. The Blend Mode should be Normal
but you can experiment
with Soft Light. Duplicate the
layer if you want to get a
darker effect. Your objective is to
darken the image using the gradient but leave the stairs visible.
Model
Download
the image pack with the model from here http://faestock.deviantart.
com/art/ Sylph7-102629570. You will use two images from the pack. Open Sylph faestock (1).jpg from the pack in
Photoshop. The fi rst thing you have to do is to subtract the model from the
original background. Use the Pen Tool because
it’s the most accurate selection tool. Exclude the wings, you don’t need them
for this tutorial. Place the girl model on a new layer and scale it down to
35%. As you can see, the dress is not entirely visible but luckily you can use
another photo from the same pack to complete the dress. Open Sylph faestock(2).jpg from the same
pack and cut the part of the dress that is missing. Blend the images using a
soft eraser brush or a layer mask. After you blend the edges, if there are
color or contrast differences, use the Levels
and/or Color Balance tools
to match both pieces. When everything is OK, merge the two layers by fi rst
selecting them and then pressing [Ctrl]+[E]
or from Layer>Merge Layers.
Model shading
The
realism of the scene is given by the lights and shadows. Use Clipping Mask Layers to make all the
adjustments on the model because the background is already done so you only
want to affect the model layer. Just as you did with the background layer,
create a Black to Transparent radial Gradient to darken the model. Apply
an Inner Shadow to the model layer with the
following settings:
Blend Mode Multiply, Angle 50ยบ, Distance 12px, Choke 8px,
Size 58px. That will create a
nice shadow on the edges of the
girl’s body.
Model color and contrast adjustments
The
model needs more color and a stronger contrast. Again, use Adjustment layers. Create a Color Balance Adjustment Layer by going to Layer>New Adjustment
Layer>Color Balance or from the icon located below the Layers Palette. When the popup window
appears, check the option Use Previous
Layer to create Clipping Mask. Set the Yellow value to - 6 on the Shadows, Midtones and Highlights.
On the Midtones, also set the
value to +6. Increase the Saturation of
the model to +10 and using Levels,
increase Shadows to 7, Midtones to 0.92 and Highlights to
246.
Dodge/Burn sculpting
Create
a new layer above the model layer and select the entire canvas with [Ctrl]+[A]. When you have
the selection loaded, right click and select Fill. On Use,
choose 50% gray and set the layer’s Blend Mode to Soft Light. Get the Burn
Tool, set Range to Midtones and
Exposure 6-9%. Burn on the gray
layer over the the girl’s body. The objective is to darken the dark areas.
Then, use the Dodge Tool with
the same settings as with the Burn
Tool and paint over the lighter areas of the girl’s body. The preview is
in Normal Blend Mode so you can
see where I used the Dodge and Burn
Add the lamp
Download
the lamp from here: http://pieceofmestock.deviantart.com/art/Glowing-Lantern3-stock-104991466.
Open it in Photoshop and subtract
it using the Pen Tool. Scale it
down and put it on a new layer
above the model layer. Use a
large brush and the color #e6dfb0 to simulate a glow light around the lamp. Set the Blend Mode to Hard
Light and reduce Opacity to
about 50%. I also added a Lens Flare on a new layer with a black background. I used Hue/Saturation to make the fl are
yellow and then I changed the layer’s
Blend Mode to Screen to hide the black background.
Lighting up and fi nal shading
Now
that you have the light source, you cast some shadows and recreate the light on
the ground. Use a big soft brush about 600-700px and set your Foreground Color to #e9d89b. Create a
new layer below the lamp layer and stroke twice on both sides of the lamp. Set
the layer Blend Mode to Overlay. Use the same brush to create
another light on a new layer using the color #9e975a. This time change the Blend Mode to Color Dodge and reduce Opacity
to 75%. This light will make a very realistic light effect.
Shadows
We have
the lights, but now we must make the shadows. Shadows are very important
because they give more realism and depth. Right now, the lamp and the girl look
like they are fl oating because of the lack of shadows. Get a soft brush, black
color and create a new layer below the girl and the lamp layers, right above
the background. Set your brush Opacity
to about 20% and start painting along the edges of the girl’s feet and
under her dress and legs and also under the lamp. Make several passes.
Post editing
As a final
step, create a new Stamp with the shortcut [Shift]+[Ctrl]+[Alt]+[E] but first make sure you select the top most layer on the
palette. Then go to Filter>Render>Lighting
Effects. Use the following settings: Intensity 16, Color #f6f2dd,
Narrow 53, Material 78, Ambience 10.
Conclusion
As you
can see, the most important part of this tutorial are the light effects and
shadows. You sould always work with adjustment layers because when you fi nish,
you can make all the fi ne tuning you want without affecting the original
image. I hope you learned something useful out of this tutorial.
by Andrei
Oprinca
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